Through time, it is realized that children spends more time behind the monitor. The paradox exists of that children spends more time behind the monitor because of the current generation persists optimization. Everything must be digitalized and therefor children must be “brought up” behind the monitor. Most children are handed an Ipad, which is used for the actual education and learning process. This means that children are bred with that, the monitor is okay but too many hours behind the monitor could lead to psychological consequences and this is a planning problem in terms of future development. It would be possible to create a product, which creates a connection between the digital and physical activity. This is the purpose of our assignment. The conclusion is that children are affected by the computer games. Both in a positive but also negative manner.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||19 dec. 2013|