Commonly used methods of learning are theory-oriented and don't offer personalised approaches. While many domains benefited with learning improvements with the help of information technology, the artistic community hasn't seen something significant.
An education technology solution applied to music is proposed, specifically one built from a cognitive science approach, blending state of the art research in computer science, including artificial intelligence and machine learning, human-computer interaction, and psychology and pedagogy.
The concept is illustrated in a solution for music learning, a user-oriented learning experience, personalised to fit the user's preferences and designed to keep him in flow. By using an interface built with separate spaces of work and play(swap), for the activities of learning, experimentation and exercise thus bridging the learning-practice gap.
To end, it is argued that this technique could be used in other domains, by creating separate spaces for representation and embodiment of activities in human perceivable form.
|Uddannelser||Datalogi, (Bachelor/kandidatuddannelse) Kandidat|
|Udgivelsesdato||28 jun. 2019|