This project investigated how identity negotiation affects the relations in a group attending a collaborative role-playing game, through theories of identity as being socially constructed, context sensitive and non-essentialist. It found that the constant identity negotiation quickly created several relations, and that positive relations from another scene may have enabled the participants to handle conflicts in a positive and playful manner. This drew attention to the Gamemaster as a facilitator of the identity negotiation, just as a teacher in a classroom, etc. The difference between the game environment and modern everyday life was discussed and it was concluded that in a globalized age identity negotiation is constant, so the identity work found in the game environment can be found, in some degree, anywhere.
|Uddannelser||Basis - International Humanistisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||22 maj 2013|
|Vejledere||Chris Holmsted Larsen|
- social relations
- identity negotiation