In this report we seek to examine the design and execution of a cultural performance of our own mak-ing at Frilandsmuseet in Kongens Lyngby, Denmark. Our design process has led us to create a puzzle solving event which seeks to expand the way Stenstruphuset both textually and sensorially convey history. Our report relies heavily on the theoretical works of Gernot Böhme, Mike Pearson, Christo-pher Small, Rosemary Klich, Erika Fischer-Lichte and Edward Scheer, using their ideas to explore embodiment, corporeality, atmosphere, site-specificity, and immersion as performative instruments. Throughout this report we additionally discuss questions of performance documentation and our own design development.
Through analysis and discussion of our performance, we can conclude that immersion is an almost inseparable part of our performance, due to the nature of a puzzling solving event. Further-more, the existing atmosphere at Stenstruphuset has played a crucial role in our design process, as it has led us to focus on expanding, rather than working against, the existing atmosphere. Though we have worked site-specifically, our event could be moved to other locations with a similar atmosphere, thus making our performance a site-generic performance. Explicit about our own subjectivity, this report also deals with how we, both as researchers and performers, become part of and affect this pro-cess.
|Uddannelser||Performance-design, (Bachelor/kandidatuddannelse) Bachelor|
|Udgivelsesdato||27 maj 2019|
|Vejledere||Franziska Bork Petersen|