The purpose of this project was to explore and study embodied interaction and the idea of immersion and presence within virtual reality. We did this in collaboration with the Viking Ship Museum in Roskilde, as a part of their project on strengthening their dissemination of marine archeology.
The study was conducted as a programmatic approach to Research through Design. We found that the hermeneutical view on Research through Design led to a way of designing which was more consistent with the lived world, than more problem oriented and logic-based design views . We also found that Schön’s terms, reflection in action and reflection on action, fits perfectly into the hermeneutical way of understanding Programmatic Research through Design.
Through this approach we developed a virtual reality experience, of exploring an underwater environment, based on concepts and theories from Embodied Interaction and other phenomenology based notions. We conducted a series of informal and phenomenological observations and experiments, in addition to smaller lab experiments, where we used our own bodies to understand the qualities of our design.
The experience proved to be highly ambiguous and therefore fit a Homo Ludens view of the audience. The self paced narrative creation of the design played an important role in immersing the audience. We found that immersion was a vital part of virtual reality experiences that forms a correlation between the lived body and the perceived body inherent in Embodied Interaction.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Bachelor|
|Vejledere||Maja Fagerberg Ranten|
- Embodied Interaction
- Homo Ludens
- Virtual Reality