Digital interaktiv museumsformidling

Andreas Sandby Lissau & Benjamin Riis Pedersen

Studenteropgave: Semesterprojekt


This paper is a case study describing if and how technology can have an impact on the
number of visitors among the younger part of the population, on Danish museums. This
examination is based on collaboration between University of Roskilde, who developed
the two installations that is examined, and Vikingeskibsmuseet in Roskilde, where the
installations one day will be exhibited. The methods used for gathering empirical data is
primarily done by expert interviews, and the actual analyses and examination of the
installations was done with a technical perspective. Because of limited time and resources
we were forced to use a heuristic method to do our research.
We can conclude that digital technology with a moderate use can indeed enhance the
museum experience, by doing the dissemination more vivid and interesting, this will
make the museums a more attractive place for the younger generations, and therefore
there is a potential to see a rise in the number of visitor among the youth. The new
technology can give the museums an opportunity to communicate in a new way, which
can create a new picture of what museums can offer a new way which will appeal to the
youth. The same applies for the Vikingeskibsmuseet in Roskilde. Finally we must
conclude that this field of research is relative new and it’s too early to give a definitive

UddannelserBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Bachelor
Udgivelsesdato2 jun. 2016
Antal sider45
VejledereBent K. Slot


  • Museum
  • Digitale interaktive installationer