This paper describes the development of a game design, which through an iterative design process and assisted by a Tangible User Interface combines fundamental qualities from both board- and computer games. It gathers relevant theories on Tangible User Interfaces, game design theories, board game psychology and the important background knowledge. The first prototype of a game is designed and constructed based on empirical data gathered through nine interviews with board game enthusiasts, and Fantask employee Tommy Jensen, and has expansion, trading and negotiations as the main game mechanics. A second prototype, which implements a Tangible User Interface and tracking technology, is later developed and constructed. Both of the prototypes are tested using the methods of Usability Testing and are followed up by a focus group interview. The data collected from the tests are analyzed through the principles of usability test transferred to board game. The paper concludes that the game design partly solves the problem set but that some qualities from the combined game genres must compromise each other. It is assessed that the opportunities of the interface and the digital platform are not used to its full degree.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||7 jun. 2010|
- Tangible User Interface
- Pervasive board game