This report details the design and execution of an electronics work- shop. The intention of the workshop was to present its participants with the opportunity to explore technology through a creative process. The purpose of the workshop was to change the participants' relation- ship with electronics in a positive way. The report contains sections on learning theory by Lene Tanggaard. In addition to this we present a discussion of the relation between creativity and learning. Further- more the report contains theory on Happy Objects by Sarah Ahmed. An analysis of four stages has been done to show the impact the work- shop had on the participants. The four stages are Communication & Recruitment; Atmosphere; Expectations, Creativity & Motivation and Electronic Bliss. Lastly the report presents conclusions on its dierent sections and presents other underlying themes such as gender equality, recycling etc.
|Uddannelser||Performance-design, (Bachelor/kandidatuddannelse) Bachelor|
|Udgivelsesdato||19 dec. 2017|
|Vejledere||Klaus Hildebrand Frederiksen|
- happy objects