This paper explores what motivates players to play the popular online video game World of Warcraft (abbreviated WoW), and how an addiction to WoW can be considered harmful to the players. To answer this, we have used a qualitative diary method on three informants who play WoW regularly. This diary method acts as a basis for our paper and is used to collect datas on how our informants interact with the video game and what motivates them to play, and if there are negative effects connected to this. To understand what it means to be addicted to videogames, we have looked on existing research on how the term is being interpreted in society and the technical definition behind the word. Different theories explore the meaning behind true addiction and other dispositions, where we conclude that it is more likely that players who game over excessively are rather obsessed to the activity of playing WoW than addicted to it, as an addiction is related to a particular substance, where absence of the substance would cause negative withdrawal symptoms. To further explore the motivations behind WoW, we have looked at game design theory and how different elements in the video game motivate players. Furthermore we have also categorized our informants in assorted player types, based on what they do in the game in order to understand the underlying motivation in WoW. We have concluded that is it not necessarily the video game itself that players are obsessed of, but the elements and different motivational aspects within the game. Being addicted or obsessed to WoW is not necessarily harmful or the cause of negative effects, but it can also be beneficial in that players engage and develop capabilities and skill sets outside of the game.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||24 jun. 2013|
- World of Warcraft