Augmenting the Museum Experience

Jóhannes Ragnar Ævarsson

Studenteropgave: Masterprojekt


At one time or another everything changes, from the way things are done in one way or another. What do those changes mean for the preservation of the past for the future. For a history museum those changes could affect who comes to the museum and why. Can new methods offer visitors more possibilities in terms of interaction and navigation? While new methods can only go so far in offering new possibilities of interaction, it is the way those methods are used creatively to create new experiences in the museum. What are those experiences, and how can they be created? Several methods are available that can be used. One is the Interactive Experience model that can help to plan the museum experience for different visitors that come to the museum. An artificial code has been used for a long time to communicate what museum artefacts cannot communicate in any other way. Now a different set of an artificial code, seems to be offering museum visitors an opportunity of interacting with museum artefacts on display. That artificial code is based on a different intellectual technology than is currently used in the museum. Computation seeks to illuminate museum artefacts with information that can be accessed with a computational device like a mouse. No ordinary mouse is required for the interaction with museum artefact interaction. That interaction requires a mouse that does not need desktop support for interaction. Where does that take the Interactive Experience model, else than to the integration of a new context? A digital context can augment the museum experience and offer museum visitors a new possibility. A possibility that allows them to interact with a hands-on-activity that involves artefacts that are located both in the museum and in other museums. That museum can be called a Distributed Museum. What are the potentials of a Distributed Museum? This Master thesis looks at the possibilities using a Bronze axe in Roskilde Museum. A Gyroscope mouse offers a look at the digital context of a Distributed Museum using Embodied Interaction to design for a digital context within the Interactive Experience model. An augmented Interactive Experience model integrates a digital context that can be used to interact with a digital bronze axe in the museum.

UddannelserMaster i Netbaseret Kommunikation (MCC), (Masteruddannelse) Master
Udgivelsesdato1 jun. 2005