The purpose of this thesis is to contribute to the understanding of the possible role of exhibition texts in relation to the experience of immersion in the immersive exhibitions, as well as the understanding of how the theory on immersion in text can be used to examine these exhibitions. I base the thesis on a research approach understanding all artefacts as performative actors that affect and are affected by each other and can be examined through their interactions. I use autoethnography, coding, categorizing and performative writing as methods for collecting, condensing and communicating empirical data.
Using theory on immersive exhibitions and immersion in text, I design two models for analysis of the exhibitions Cocoon, Natural History Museum in London, and Evolution, Natural History Museum of Denmark. Through an analysis of both museums I find that the exhibition texts have the potential to both strenghten and weaken the experience of immersion in different ways, but specifically through creating a meaningful, coherent whole, dramatizing the content of the exhibition and creating a narrative process. I conclude that the concept of the narrative process, together with concepts from the theory of immersion, can be used as an extension to the theory on immersive exhibitions which can concretize the effects of specific elements of the exhibitions as well as widening the understanding of the particular experience of immersion in immersive exhibitions.
|Uddannelser||Performance-design, (Bachelor/kandidatuddannelse) Kandidat|
|Udgivelsesdato||28 nov. 2017|
- Immersive udstillinger
- Naturhistoriske museer
- Immersion i tekst
- Mulige verdener
- Åbne tekster