This project concerns the creation of a board game for the purpose of improving the educational benefit of museum visits. In order to successfully create a useable design we have visited museums to witness the experience they offer, and to observe the interaction school classes have with their exhibits. We’ve researched and observed the National Museum of Denmark, and schools’ approach to using it. The outcome of this research is that problem usually doesn’t lie with the museums themselves, but rather in how the schools utilize them. Usually museum trips are implemented into larger courses as an ending of the course, but this ending consists of the same as the rest of the course, just in a different location. In short, both the museum trips and the larger course lack a wrap up that use other methods of teaching, to reach kids who haven’t fully learnt the material. This research then culminates in us developing, a board game using the potential of play, to incite greater understanding of the topics covered by the museums. As the ultimate goal of this artefact is to compel a target group in a desired direction, we also cover theories and methods about how to tailor technological development to solve social issues. In particular we touch upon the benefits of iteration and prototyping to custom fit the system to the needs of the users. In closing we will also include how this process has led to us to create a very early Alpha version of the final product. A version needing exactly the prototyping and iteration which is so very important to ensuring it fulfils its intended goal.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||22 jan. 2016|
|Vejledere||Steffen Thorlund & Carsten Tage Nielsen|