Abstract
Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. How- ever, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an inter- active, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012-13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).
Originalsprog | Engelsk |
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Titel | Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings |
Redaktører | Anthony L. Brooks, Eva Brooks |
Antal sider | 8 |
Udgivelsessted | Cham |
Forlag | Springer |
Publikationsdato | 2017 |
Sider | 220-227 |
ISBN (Trykt) | 978-3-319-55833-2 |
ISBN (Elektronisk) | 978-3-319-55834-9 |
DOI | |
Status | Udgivet - 2017 |
Begivenhed | ArtsIT: 5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University Esbjerg, Esbjerg, Danmark Varighed: 2 maj 2016 → 3 maj 2016 http://artsit.org/2016/show/home |
Konference
Konference | ArtsIT |
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Lokation | Aalborg University Esbjerg |
Land/Område | Danmark |
By | Esbjerg |
Periode | 02/05/2016 → 03/05/2016 |
Internetadresse |
Navn | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Vol/bind | 196 |
ISSN | 1867-8211 |
Bibliografisk note
Flere detaljer:http://www.springer.com/gp/book/9783319558332