Widening the Experience of Artistic Sketchbooks

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Resumé

Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. How- ever, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an inter- active, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012-13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
RedaktørerAnthony L. Brooks, Eva Brooks
Udgivelses stedCham
ForlagSpringer
Publikationsdato2017
Sider220-227
ISBN (Trykt)978-3-319-55833-2
ISBN (Elektronisk)978-3-319-55834-9
DOI
StatusUdgivet - 2017
BegivenhedArtsIT: 5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University Esbjerg, Esbjerg, Danmark
Varighed: 2 maj 20163 maj 2016
http://artsit.org/2016/show/home

Konference

KonferenceArtsIT
LokationAalborg University Esbjerg
LandDanmark
ByEsbjerg
Periode02/05/201603/05/2016
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind196
ISSN1867-8211

Bibliografisk note

Flere detaljer:
http://www.springer.com/gp/book/9783319558332

Citer dette

Christiansen, H., & Laursen, B. (2017). Widening the Experience of Artistic Sketchbooks. I A. L. Brooks, & E. Brooks (red.), Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings (s. 220-227). Cham: Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 196 https://doi.org/10.1007/978-3-319-55834-9
Christiansen, Henning ; Laursen, Bjørn. / Widening the Experience of Artistic Sketchbooks. Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. red. / Anthony L. Brooks ; Eva Brooks. Cham : Springer, 2017. s. 220-227 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 196).
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title = "Widening the Experience of Artistic Sketchbooks",
abstract = "Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).",
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Christiansen, H & Laursen, B 2017, Widening the Experience of Artistic Sketchbooks. i AL Brooks & E Brooks (red), Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, Cham, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 196, s. 220-227, Esbjerg, Danmark, 02/05/2016. https://doi.org/10.1007/978-3-319-55834-9

Widening the Experience of Artistic Sketchbooks. / Christiansen, Henning; Laursen, Bjørn.

Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. red. / Anthony L. Brooks; Eva Brooks. Cham : Springer, 2017. s. 220-227 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 196).

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

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N2 - Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).

AB - Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).

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Christiansen H, Laursen B. Widening the Experience of Artistic Sketchbooks. I Brooks AL, Brooks E, red., Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Cham: Springer. 2017. s. 220-227. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 196). https://doi.org/10.1007/978-3-319-55834-9