Transformative interrelations of actors and their companion avatars: sources of social innovation? Case studies of actors playing the game of EverQuest and inhabiting the social world of Second Life

    Publikation: KonferencebidragKonferenceabstrakt til konferenceForskning

    OriginalsprogEngelsk
    Publikationsdato2010
    Antal sider1
    StatusUdgivet - 2010
    Begivenhed3rd European Communication and Education Conference : Transcultural Communication -- Intercultural Comparisons - Hamburg, Tyskland
    Varighed: 12 okt. 201015 okt. 2010

    Konference

    Konference3rd European Communication and Education Conference
    LandTyskland
    ByHamburg
    Periode12/10/201015/10/2010

    Emneord

    • avatars
    • actors
    • Second Life
    • EverQuest

    Citer dette