Time, Memory and Longing in Transmedial Storytelling

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

OriginalsprogEngelsk
TitelClash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Antal sider16
Udgivelses stedBielefeld
ForlagTranscript Verlag
Publikationsdato1 okt. 2017
Sider159-174
ISBN (Trykt)978-3-8376-4031
ISBN (Elektronisk)978-3-8394-4031-5
StatusUdgivet - 1 okt. 2017
BegivenhedClash of Realities - Cologne Game Lab, Köln, Tyskland
Varighed: 14 nov. 201616 nov. 2016
http://www.clashofrealities.com/2016/

Konference

KonferenceClash of Realities
LokationCologne Game Lab
LandTyskland
ByKöln
Periode14/11/201616/11/2016
Internetadresse

Citer dette

Tosca, S. (2017). Time, Memory and Longing in Transmedial Storytelling. I Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference (s. 159-174). Bielefeld: Transcript Verlag.
Tosca, Susana. / Time, Memory and Longing in Transmedial Storytelling. Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bielefeld : Transcript Verlag, 2017. s. 159-174
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Tosca, S 2017, Time, Memory and Longing in Transmedial Storytelling. i Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Transcript Verlag, Bielefeld, s. 159-174, Köln, Tyskland, 14/11/2016.

Time, Memory and Longing in Transmedial Storytelling. / Tosca, Susana.

Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bielefeld : Transcript Verlag, 2017. s. 159-174.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

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M3 - Article in proceedings

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BT - Clash of Realities 2015/16

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Tosca S. Time, Memory and Longing in Transmedial Storytelling. I Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Bielefeld: Transcript Verlag. 2017. s. 159-174