Abstract
The present study looks at the Mobile Suit Gundam franchise from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case provides us with some insights into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix.
| Originalsprog | Engelsk |
|---|---|
| Titel | DIGRA 2019 - Proceedings of the 2019 DiGRA International Conference : Game, Play and the Emerging Ludo-Mix |
| Antal sider | 17 |
| Udgivelsessted | Kyoto |
| Forlag | DIGRA |
| Publikationsdato | 2019 |
| Status | Udgivet - 2019 |
| Begivenhed | DIGRA 2019 Kyoto: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan Varighed: 6 aug. 2019 → 10 aug. 2019 http://www.digra2019.org/ |
Konference
| Konference | DIGRA 2019 Kyoto |
|---|---|
| Lokation | Ritsumeikan University |
| Land/Område | Japan |
| By | Kyoto |
| Periode | 06/08/2019 → 10/08/2019 |
| Internetadresse |
| Navn | Proceedings of the Digital Games Research Association (DiGRA) |
|---|