The Experience Cylinder, an immersive interactive platform: The Sea Stallion's voyage: a case study

Publikation: Kapitel i bog/rapport/konferenceprocesKonferencebidrag i proceedingsForskningpeer review

Resumé

This paper describes the development of an experimental interactive installation, a so-called "experience cylinder", intended as a travelogue and developed specifically to provide a narrative about the Viking ship Sea Stallion’s (Havhingst) voyage from Roskilde to Dublin and back. The installation provides a framework for individual experience of the Sea Stallion's voyage, where a user among the audience interacts with the installation. Interaction is mainly by position and gesture tracking and feedback is by selection and projection of objects, such as photos, videos, background images, synthesized sound and recited stories. All combine to provide an individual path of choice through a coherent story told by means of a cylindrical screen, enclosing a space providing 3D positional sound following the interacting user and exploiting data such as wind, wave and weather logs through 3D sound effects. While being intended to tell a story about a certain voyage the resulting installation has been developed as an open interactive platform suitable for story-telling/travelogue. First and foremost the platform provides an approach to easy and intuitive navigation within heterogeneous media material comprising a large number of media objects.
This paper describes the development of an experimental interactive installation, a so-called "experience cylinder", intended as a travelogue and developed specifically to provide a narrative about the Viking ship Sea Stallion’s (Havhingst) voyage from Roskilde to Dublin and back. The installation provides a framework for individual experience of the Sea Stallion's voyage, where a user among the audience interacts with the installation. Interaction is mainly by position and gesture tracking and feedback is by selection and projection of objects, such as photos, videos, background images, synthesized sound and recited stories. All combine to provide an individual path of choice through a coherent story told by means of a cylindrical screen, enclosing a space providing 3D positional sound following the interacting user and exploiting data such as wind, wave and weather logs through 3D sound effects. While being intended to tell a story about a certain voyage the resulting installation has been developed as an open interactive platform suitable for story-telling/travelogue. First and foremost the platform provides an approach to easy and intuitive navigation within heterogeneous media material comprising a large number of media objects.
SprogEngelsk
TitelAMBIENT 2011, The First International Conference on Ambient Computing, Applications, Services and Technologies
RedaktørerRémi Emonet, Adina Magda Florea
Antal sider7
ForlagThinkMind
Datookt. 2011
ISBN (Elektronisk)978-1-61208-170-0
StatusUdgivet - okt. 2011
BegivenhedThe First International Conference on Ambient Computing, Applications, Services and Technologies - Barcelona, Spanien
Varighed: 23 okt. 201129 okt. 2011
Konferencens nummer: 1

Konference

KonferenceThe First International Conference on Ambient Computing, Applications, Services and Technologies
Nummer1
LandSpanien
ByBarcelona
Periode23/10/201129/10/2011

Citer dette

Andreasen, T., Gallagher, J. P., Møbius, N., & Padfield, N. (2011). The Experience Cylinder, an immersive interactive platform: The Sea Stallion's voyage: a case study. I R. Emonet, & A. M. Florea (red.), AMBIENT 2011, The First International Conference on Ambient Computing, Applications, Services and Technologies ThinkMind.
Andreasen, Troels ; Gallagher, John Patrick ; Møbius, Nikolaj ; Padfield, Nicolas. / The Experience Cylinder, an immersive interactive platform : The Sea Stallion's voyage: a case study. AMBIENT 2011, The First International Conference on Ambient Computing, Applications, Services and Technologies. red. / Rémi Emonet ; Adina Magda Florea. ThinkMind, 2011.
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Andreasen, T, Gallagher, JP, Møbius, N & Padfield, N 2011, The Experience Cylinder, an immersive interactive platform: The Sea Stallion's voyage: a case study. i R Emonet & AM Florea (red), AMBIENT 2011, The First International Conference on Ambient Computing, Applications, Services and Technologies. ThinkMind, The First International Conference on Ambient Computing, Applications, Services and Technologies, Barcelona, Spanien, 23/10/2011.

The Experience Cylinder, an immersive interactive platform : The Sea Stallion's voyage: a case study. / Andreasen, Troels; Gallagher, John Patrick; Møbius, Nikolaj; Padfield, Nicolas.

AMBIENT 2011, The First International Conference on Ambient Computing, Applications, Services and Technologies. red. / Rémi Emonet; Adina Magda Florea. ThinkMind, 2011.

Publikation: Kapitel i bog/rapport/konferenceprocesKonferencebidrag i proceedingsForskningpeer review

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Andreasen T, Gallagher JP, Møbius N, Padfield N. The Experience Cylinder, an immersive interactive platform: The Sea Stallion's voyage: a case study. I Emonet R, Florea AM, red., AMBIENT 2011, The First International Conference on Ambient Computing, Applications, Services and Technologies. ThinkMind. 2011.