The Corporate Karma Carnival: Offline and Online Games, Branding and Humanitarianism at the Roskilde Festival

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Abstract

This chapter asks whether it is possible to harness the powers of ‘the popular’ and media culture in the service of humanitarianism. There is a need to critically balance an analysis of the potentially progressive and/or problematic aspects of a popularised humanitarian event. Exploring the energies that are at play in the popular ‘carnival’ of the Danish Roskilde Festival, this chapter examines how the carnivalesque can function both as a form of corporate branding and as a means to destabilise the status quo identified with a negatively branded segment of the population. The chapter also analyses the expansion of the festival into cyberspace, and the offline–online interconnectivity of the festival’s humanitarian events.
OriginalsprogEngelsk
TitelGlobal Humanitarianism and Media Culture
Redaktører Michael Lawrence, Rachel Tavernor
Antal sider22
Udgivelses stedManchester
ForlagManchester University Press
Publikationsdato4 jan. 2019
Sider246-267
Kapitel12
ISBN (Trykt)978-1-5261-1729-8
ISBN (Elektronisk)9781526117304
DOI
StatusUdgivet - 4 jan. 2019

Citer dette

Christiansen, L. B., & Olwig, M. F. (2019). The Corporate Karma Carnival: Offline and Online Games, Branding and Humanitarianism at the Roskilde Festival . I M. Lawrence, & R. Tavernor (red.), Global Humanitarianism and Media Culture (s. 246-267). Manchester University Press. https://doi.org/10.7765/9781526117304.00022