Teleporting the library?

Simon Heilesen

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Resumé

In 2007, six Danish public libraries established a virtual library, Info Island DK, in Second Life. This article discusses the library project in terms of design. The design processes include the planning and implementation of the virtual library structure and its equipment, as well as the organizing and carrying out of activities in the virtual setting. It will be argued that, to a large extent, conventions have determined design and use of the virtual library, and also that design has had an impact on the attitudes and understanding of the participants.
OriginalsprogEngelsk
TidsskriftJournal of Gaming & Virtual Worlds
Vol/bind1
Udgave nummer2
Sider (fra-til)117-130
ISSN1757-191X
DOI
StatusUdgivet - 2009

Emneord

  • bibliotek 2.0
  • virtual worlds
  • design
  • nytte

Citer dette

Heilesen, Simon. / Teleporting the library?. I: Journal of Gaming & Virtual Worlds. 2009 ; Bind 1, Nr. 2. s. 117-130.
@article{4da3348009bb11df9c9e000ea68e967b,
title = "Teleporting the library?",
abstract = "In 2007, six Danish public libraries established a virtual library, Info Island DK, in Second Life. This article discusses the library project in terms of design. The design processes include the planning and implementation of the virtual library structure and its equipment, as well as the organizing and carrying out of activities in the virtual setting. It will be argued that, to a large extent, conventions have determined design and use of the virtual library, and also that design has had an impact on the attitudes and understanding of the participants.",
keywords = "bibliotek 2.0, virtual worlds, design, nytte, Library 2.0, virtual worlds, design, utility",
author = "Simon Heilesen",
year = "2009",
doi = "10.1386/jgvw.1.2.117/1",
language = "English",
volume = "1",
pages = "117--130",
journal = "Journal of Gaming & Virtual Worlds",
issn = "1757-191X",
publisher = "Intellect",
number = "2",

}

Teleporting the library? / Heilesen, Simon.

I: Journal of Gaming & Virtual Worlds, Bind 1, Nr. 2, 2009, s. 117-130.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

TY - JOUR

T1 - Teleporting the library?

AU - Heilesen, Simon

PY - 2009

Y1 - 2009

N2 - In 2007, six Danish public libraries established a virtual library, Info Island DK, in Second Life. This article discusses the library project in terms of design. The design processes include the planning and implementation of the virtual library structure and its equipment, as well as the organizing and carrying out of activities in the virtual setting. It will be argued that, to a large extent, conventions have determined design and use of the virtual library, and also that design has had an impact on the attitudes and understanding of the participants.

AB - In 2007, six Danish public libraries established a virtual library, Info Island DK, in Second Life. This article discusses the library project in terms of design. The design processes include the planning and implementation of the virtual library structure and its equipment, as well as the organizing and carrying out of activities in the virtual setting. It will be argued that, to a large extent, conventions have determined design and use of the virtual library, and also that design has had an impact on the attitudes and understanding of the participants.

KW - bibliotek 2.0

KW - virtual worlds

KW - design

KW - nytte

KW - Library 2.0

KW - virtual worlds

KW - design

KW - utility

U2 - 10.1386/jgvw.1.2.117/1

DO - 10.1386/jgvw.1.2.117/1

M3 - Journal article

VL - 1

SP - 117

EP - 130

JO - Journal of Gaming & Virtual Worlds

JF - Journal of Gaming & Virtual Worlds

SN - 1757-191X

IS - 2

ER -