Restraints as a Mechanic for Bodily Play

Louise Petersen Matjeka*, Mads Hobye, Henrik Svarrer Larsen

*Corresponding author

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

This paper presents restraints - directly imposed restrictions on players' bodily movements, as a mechanic for bodily play in HCI. While this is a familiar mechanic in non-digital movement-based games, its potential in designing bodily play experiences in HCI has been scarcely explored. Three types of restraints observed in non-digital movement-based games, are explored here: fixating body parts, excluding body parts and depriving/manipulating bodily senses. Then, we investigate the experiential dynamics of restraints as a bodily play mechanic bridging a phenomenological perspective on bodily movement with theories on play. These investigations form the theoretical framework for the subsequent analysis of five digital body game examples. Building on this analysis and theoretical framework, we formulate five design strategies for implementing restraints as a mechanic for bodily play in HCI. We propose restraints as a generative resource for researchers and designers interested in understanding and designing bodily play experiences in HCI.
OriginalsprogEngelsk
TitelCHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems : Making Waves, Combining Strengths
Antal sider14
ForlagAssociation for Computing Machinery
Publikationsdato6 maj 2021
Sider1-14
Artikelnummer441
ISBN (Elektronisk)978-1-4503-8096-6
DOI
StatusUdgivet - 6 maj 2021
Begivenhed2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
Varighed: 8 maj 202113 maj 2021

Konference

Konference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
Land/OmrådeJapan
ByVirtual, Online
Periode08/05/202113/05/2021
SponsorACM Special Interest Group on Computer-Human Interaction (SIGCHI)

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