Abstract
On the basis of the author’s participation in the “Massive and Microscopic Sensemaking” autoethnographic experiment, this article suggests that researchers can use videogame rhetoric as a heuristic to think through the timelessness of the pandemic lockdown. The author used her autoethnographic field notes as background material to write a series of short fictional videogame narratives, in the methodological tradition of layered ethnographic accounts.
Originalsprog | Engelsk |
---|---|
Tidsskrift | Qualitative Inquiry |
Vol/bind | 27 |
Udgave nummer | 7 |
Sider (fra-til) | 905-913 |
Antal sider | 9 |
ISSN | 1077-8004 |
DOI | |
Status | Udgivet - sep. 2021 |
Emneord
- Time loop
- Video games
- Groundhog Day
- Autoethnography
- Fiction
- Layered account