Remediating cultural services in Second Life: The case of Info Island DK

Simon Heilesen

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Abstract

In 2007, Info Island DK was created as a virtual library in Second Life. This is an account of how library services of the physical library and the net library were remediated into a 3-D virtual world. The Info Island DK library was not widely adopted by any of the intended target groups, even if it was quite successful as demo-project. This paper discusses the factors conditioning the relative non-adoption of the new technology
OriginalsprogEngelsk
TidsskriftFirst Monday
Vol/bind14
Udgave nummer6
ISSN1396-0466
StatusUdgivet - 2009

Emneord

  • virtuel verden
  • second life
  • bibliotek 2.0
  • innovationsudbredelse

Projekter

Sense-making strategier og innovation i virtuelle verdener - en kritisk analyse af nye markedsdynamikker og ledelse, kulturel innovation og videnskonstruktion

Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.

KINO, Det Strategiske Forskningsråd

01/01/200701/07/2012

Projekter: ProjektForskning

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