Remediating cultural services in Second Life: The case of Info Island DK

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In 2007, Info Island DK was created as a virtual library in Second Life. This is an account of how library services of the physical library and the net library were remediated into a 3-D virtual world. The Info Island DK library was not widely adopted by any of the intended target groups, even if it was quite successful as demo-project. This paper discusses the factors conditioning the relative non-adoption of the new technology
TidsskriftFirst Monday
Udgave nummer6
StatusUdgivet - 2009


  • virtuel verden
  • second life
  • bibliotek 2.0
  • innovationsudbredelse

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