Playing The Lobby

Erik Kristiansen (Producent)

Publikation: Bidrag der ikke har en tekstformInteraktiv produktionForskning

Resumé

Playing a game can be defined as, in a fun way, to reach a goal by means of helpers and challenged by obstacles and opponents. In this workshop we will gain a new understanding of the lobby by making it into a game. The lobby of the museum can be understood as a game in which the players (the visitors), challenged by ticketing and refreshed by coffee, are struggling towards the goal: the exhibition. By applying the game metaphor we hope to unearth a new understanding of the lobby. In the workshop we are going to make small simple boardgames of cardboard that resemble the game of the lobby. The object is surprisingly not to play the games, but to design them. Through the design process we are forced to discuss: What are the challenges of a particular lobby (e.g. ticketing, queueing, other visitors, guards, getting lost)? Which properties do the players have (e.g. patience, expectations, need of a toilet)? what boosters may they obtain in the lobby (e.g. coffee, help, souvenirs, signs)? And how can we make this an enjoyable experience? The object of the games is to understand the lobby in a new way to identify problems, and think of ways to improve the functions, flow, and services of the lobby.
OriginalsprogEngelsk
Publikationsdato29 apr. 2014
Udgivelses stedUniversity of Leicester
StatusUdgivet - 29 apr. 2014

Bibliografisk note


Udgivelsesmedie: 4 pdf-dokumenter

Emneord

  • design game

Citer dette

Kristiansen, E. (Producent). (2014). Playing The Lobby. Interaktiv produktion, University of Leicester: Transforming Thresholds. Hentet fra http://transformingthresholds.weebly.com/playing-the-lobby-a-game-for-museums.html
Kristiansen, Erik (Producent). / Playing The Lobby. [Interaktiv produktion].
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Publikation: Bidrag der ikke har en tekstformInteraktiv produktionForskning

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Kristiansen E (Producent). Playing The Lobby University of Leicester: Transforming Thresholds. 2014.