Otopia

the generative design of a computer sports performance

Bidragets oversatte titel: Otopia - det generative design af en computer-sports-performance

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskning

    Resumé

    “Otopia” is a large-scale, new-media experiment, which combines the areas of computer games, sports and performance into a spectator-oriented concept focused and premiered in a dome tent at the Roskilde Festival in Denmark in summer 2005. This paper presents and discusses the overall development and design of the concept. First, the project is introduced and a model of the concept is outlined. Then the basic design objects are presented and a discussion of their various forms is initiated. Special attention is given here to the way the design of rules has been used as a means of specifying the basic immaterial design form. This discussion leads to the suggestion of a rule-based model for the design of situations as a practical option for designers of new media forms in the future.
    OriginalsprogEngelsk
    TitelGenerative Art 2005 – Proceedings.
    RedaktørerCelestino Soddu
    Antal sider24
    ForlagGenerative Design Lab, DIAP, Politecnico de Milano University
    Publikationsdato2005
    Udgave1
    StatusUdgivet - 2005
    BegivenhedGenerative Art - Milano, Italien
    Varighed: 15 dec. 200517 dec. 2005

    Konference

    KonferenceGenerative Art
    LandItalien
    ByMilano
    Periode15/12/200517/12/2005

    Citer dette

    Hansen, K. (2005). Otopia: the generative design of a computer sports performance. I C. Soddu (red.), Generative Art 2005 – Proceedings. (1 udg.). Generative Design Lab, DIAP, Politecnico de Milano University.
    Hansen, Kenneth. / Otopia : the generative design of a computer sports performance. Generative Art 2005 – Proceedings.. red. / Celestino Soddu. 1. udg. Generative Design Lab, DIAP, Politecnico de Milano University, 2005.
    @inproceedings{b6fd9ea052be11dba4bc000ea68e967b,
    title = "Otopia: the generative design of a computer sports performance",
    abstract = "“Otopia” is a large-scale, new-media experiment, which combines the areas of computer games, sports and performance into a spectator-oriented concept focused and premiered in a dome tent at the Roskilde Festival in Denmark in summer 2005. This paper presents and discusses the overall development and design of the concept. First, the project is introduced and a model of the concept is outlined. Then the basic design objects are presented and a discussion of their various forms is initiated. Special attention is given here to the way the design of rules has been used as a means of specifying the basic immaterial design form. This discussion leads to the suggestion of a rule-based model for the design of situations as a practical option for designers of new media forms in the future.",
    author = "Kenneth Hansen",
    year = "2005",
    language = "English",
    editor = "Celestino Soddu",
    booktitle = "Generative Art 2005 – Proceedings.",
    publisher = "Generative Design Lab, DIAP, Politecnico de Milano University",
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    }

    Hansen, K 2005, Otopia: the generative design of a computer sports performance. i C Soddu (red.), Generative Art 2005 – Proceedings.. 1 udg, Generative Design Lab, DIAP, Politecnico de Milano University, Generative Art, Milano, Italien, 15/12/2005.

    Otopia : the generative design of a computer sports performance. / Hansen, Kenneth.

    Generative Art 2005 – Proceedings.. red. / Celestino Soddu. 1. udg. Generative Design Lab, DIAP, Politecnico de Milano University, 2005.

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskning

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    Hansen K. Otopia: the generative design of a computer sports performance. I Soddu C, red., Generative Art 2005 – Proceedings.. 1 udg. Generative Design Lab, DIAP, Politecnico de Milano University. 2005