Meta-Literacy in Gameworlds

Susana Pajares Tosca, Silviano Carrasco Yelmo

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Resumé

This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in videogames and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self-referential literacy).
OriginalsprogEngelsk
TidsskriftAnàlisi
Vol/bind55
Udgave nummerDecember 2016
Sider (fra-til)31-47
Antal sider17
ISSN0211-2175
DOI
StatusUdgivet - 2016
Udgivet eksterntJa

Citer dette

Pajares Tosca, S., & Carrasco Yelmo, S. (2016). Meta-Literacy in Gameworlds. Anàlisi, 55(December 2016), 31-47. https://doi.org/10.7238/a.v0i55.2936
Pajares Tosca, Susana ; Carrasco Yelmo, Silviano. / Meta-Literacy in Gameworlds. I: Anàlisi. 2016 ; Bind 55, Nr. December 2016. s. 31-47.
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Pajares Tosca, S & Carrasco Yelmo, S 2016, 'Meta-Literacy in Gameworlds', Anàlisi, bind 55, nr. December 2016, s. 31-47. https://doi.org/10.7238/a.v0i55.2936

Meta-Literacy in Gameworlds. / Pajares Tosca, Susana; Carrasco Yelmo, Silviano.

I: Anàlisi, Bind 55, Nr. December 2016, 2016, s. 31-47.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

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