TY - GEN
T1 - Me-to-we design
T2 - How can a makerspace nurture the building of a collaborative community?
AU - Einarsson, Árni M.
AU - Hertzum, Morten
PY - 2021
Y1 - 2021
N2 - Makerspaces provide communal access to resources such as 3D printers, laser cutters, electronics equipment, and sewing machines. This way, makerspaces aspire to facilitate their users – the so-called makers – in acquiring craft skills, creating products, learning about technology, and meeting other mak-ers. The collaborative qualities of the makerspace community are key to this aspiration. Yet, just like many non-makerspace initiatives, makerspaces of-ten struggle to foster and sustain a collaborative community. In this study, we use the model of me-to-we design to analyze a makerspace that has suc-ceeded in nurturing a collaborative community. We disentangle the mak-erspace activities into the five stages of the model and, on that basis, arrive at six principles for nurturing collaborative makerspace communities: (1) ac-cept diverse entry and end points, (2) plan for transitions, (3) help makers devise meaningful projects, (4) encourage sharing and lightweight documen-tation, (5) collaborate toward communal goals, and (6) attend to the social.
AB - Makerspaces provide communal access to resources such as 3D printers, laser cutters, electronics equipment, and sewing machines. This way, makerspaces aspire to facilitate their users – the so-called makers – in acquiring craft skills, creating products, learning about technology, and meeting other mak-ers. The collaborative qualities of the makerspace community are key to this aspiration. Yet, just like many non-makerspace initiatives, makerspaces of-ten struggle to foster and sustain a collaborative community. In this study, we use the model of me-to-we design to analyze a makerspace that has suc-ceeded in nurturing a collaborative community. We disentangle the mak-erspace activities into the five stages of the model and, on that basis, arrive at six principles for nurturing collaborative makerspace communities: (1) ac-cept diverse entry and end points, (2) plan for transitions, (3) help makers devise meaningful projects, (4) encourage sharing and lightweight documen-tation, (5) collaborate toward communal goals, and (6) attend to the social.
KW - Co-design
KW - Designing social experiences
KW - Makerspace
KW - Making
U2 - 10.1007/978-3-030-85623-6_39
DO - 10.1007/978-3-030-85623-6_39
M3 - Article in proceedings
SN - 9783030856229
VL - Part I
T3 - Lecture Notes in Computer Science
SP - 702
EP - 711
BT - Proceedings of the INTERACT2021 Conference on Human-Computer Interaction
A2 - Ardito, Carmelo
A2 - Lanzilotti, Rosa
A2 - Malizia, Alessio
A2 - Malizia, Alessio
A2 - Petrie, Helen
A2 - Piccinno, Antonio
A2 - Desolda, Giuseppe
A2 - Inkpen, Kori
PB - Springer
CY - Cham
ER -