The online social platforms known as virtual worlds provide their users with affordances for avatar based co- presence, social interaction and tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal mediators in 3D virtual space to collaborate and co- design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual world known as Second Life by the collaborative efforts of its so-called residents. The social semiotic perspective is used to develop a multimodal analytical framework and to analyze the co-creation of meaning potentials by various social actors who use the available semiotic resources as mediational means. The findings have shown that co- design and co-creation practices do not only depend on various actors and their mediated interactions, but also on a variety of tools, practices and resources that digital media platforms provide. Moreover, these tools and resources have transmedia characteristics; as the co-designers of virtual places traverse among media platforms the visual characteristics of their designs reflect the experiential, interpersonal and textual meaning potentials.
|Status||Udgivet - 2013|
|Begivenhed||2013 International Design Alliance Congress: Design Dialects - Istanbul Tehnical University, Istanbul, Tyrkiet|
Varighed: 15 nov. 2013 → 17 nov. 2013
|Konference||2013 International Design Alliance Congress|
|Lokation||Istanbul Tehnical University|
|Periode||15/11/2013 → 17/11/2013|