Making (sense of) places in virtual worlds

Collaborative design and multimodal communication in multi-user virtual environments

    Publikation: KonferencebidragPaperForskningpeer review

    Resumé

    The online social platforms known as virtual worlds provide their users with affordances for avatar based co- presence, social interaction and tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal mediators in 3D virtual space to collaborate and co- design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual world known as Second Life by the collaborative efforts of its so-called residents. The social semiotic perspective is used to develop a multimodal analytical framework and to analyze the co-creation of meaning potentials by various social actors who use the available semiotic resources as mediational means. The findings have shown that co- design and co-creation practices do not only depend on various actors and their mediated interactions, but also on a variety of tools, practices and resources that digital media platforms provide. Moreover, these tools and resources have transmedia characteristics; as the co-designers of virtual places traverse among media platforms the visual characteristics of their designs reflect the experiential, interpersonal and textual meaning potentials.
    OriginalsprogEngelsk
    Publikationsdato2013
    Antal sider9
    StatusUdgivet - 2013
    Begivenhed2013 International Design Alliance Congress: Design Dialects - Istanbul Tehnical University, Istanbul, Tyrkiet
    Varighed: 15 nov. 201317 nov. 2013

    Konference

    Konference2013 International Design Alliance Congress
    LokationIstanbul Tehnical University
    LandTyrkiet
    ByIstanbul
    Periode15/11/201317/11/2013

    Citer dette

    Gürsimsek, R. A. (2013). Making (sense of) places in virtual worlds: Collaborative design and multimodal communication in multi-user virtual environments. Afhandling præsenteret på 2013 International Design Alliance Congress, Istanbul, Tyrkiet.
    Gürsimsek, Remzi Ates. / Making (sense of) places in virtual worlds : Collaborative design and multimodal communication in multi-user virtual environments. Afhandling præsenteret på 2013 International Design Alliance Congress, Istanbul, Tyrkiet.9 s.
    @conference{335755fd227b4662ba3b30b110606b48,
    title = "Making (sense of) places in virtual worlds: Collaborative design and multimodal communication in multi-user virtual environments",
    abstract = "The online social platforms known as virtual worlds provide their users with affordances for avatar based co- presence, social interaction and tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal mediators in 3D virtual space to collaborate and co- design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual world known as Second Life by the collaborative efforts of its so-called residents. The social semiotic perspective is used to develop a multimodal analytical framework and to analyze the co-creation of meaning potentials by various social actors who use the available semiotic resources as mediational means. The findings have shown that co- design and co-creation practices do not only depend on various actors and their mediated interactions, but also on a variety of tools, practices and resources that digital media platforms provide. Moreover, these tools and resources have transmedia characteristics; as the co-designers of virtual places traverse among media platforms the visual characteristics of their designs reflect the experiential, interpersonal and textual meaning potentials.",
    keywords = "co-design, virtual worlds , multi-user virtual environments, digital media, social semiotics",
    author = "G{\"u}rsimsek, {Remzi Ates}",
    note = "Conference cancelled for reasons of Force Majeure; 2013 International Design Alliance Congress : Design Dialects, IDA Congress 2013 ; Conference date: 15-11-2013 Through 17-11-2013",
    year = "2013",
    language = "English",

    }

    Gürsimsek, RA 2013, 'Making (sense of) places in virtual worlds: Collaborative design and multimodal communication in multi-user virtual environments' Paper fremlagt ved 2013 International Design Alliance Congress, Istanbul, Tyrkiet, 15/11/2013 - 17/11/2013, .

    Making (sense of) places in virtual worlds : Collaborative design and multimodal communication in multi-user virtual environments. / Gürsimsek, Remzi Ates.

    2013. Afhandling præsenteret på 2013 International Design Alliance Congress, Istanbul, Tyrkiet.

    Publikation: KonferencebidragPaperForskningpeer review

    TY - CONF

    T1 - Making (sense of) places in virtual worlds

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    N1 - Conference cancelled for reasons of Force Majeure

    PY - 2013

    Y1 - 2013

    N2 - The online social platforms known as virtual worlds provide their users with affordances for avatar based co- presence, social interaction and tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal mediators in 3D virtual space to collaborate and co- design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual world known as Second Life by the collaborative efforts of its so-called residents. The social semiotic perspective is used to develop a multimodal analytical framework and to analyze the co-creation of meaning potentials by various social actors who use the available semiotic resources as mediational means. The findings have shown that co- design and co-creation practices do not only depend on various actors and their mediated interactions, but also on a variety of tools, practices and resources that digital media platforms provide. Moreover, these tools and resources have transmedia characteristics; as the co-designers of virtual places traverse among media platforms the visual characteristics of their designs reflect the experiential, interpersonal and textual meaning potentials.

    AB - The online social platforms known as virtual worlds provide their users with affordances for avatar based co- presence, social interaction and tools for collaborative content creation, including objects, textures and animations. The users of these worlds navigate their avatars as personal mediators in 3D virtual space to collaborate and co- design the digital content. These co-designers are also the residents of these worlds, as they socialize by building inworld friendships. This article presents a social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual world known as Second Life by the collaborative efforts of its so-called residents. The social semiotic perspective is used to develop a multimodal analytical framework and to analyze the co-creation of meaning potentials by various social actors who use the available semiotic resources as mediational means. The findings have shown that co- design and co-creation practices do not only depend on various actors and their mediated interactions, but also on a variety of tools, practices and resources that digital media platforms provide. Moreover, these tools and resources have transmedia characteristics; as the co-designers of virtual places traverse among media platforms the visual characteristics of their designs reflect the experiential, interpersonal and textual meaning potentials.

    KW - co-design

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    KW - multi-user virtual environments

    KW - digital media

    KW - social semiotics

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    Gürsimsek RA. Making (sense of) places in virtual worlds: Collaborative design and multimodal communication in multi-user virtual environments. 2013. Afhandling præsenteret på 2013 International Design Alliance Congress, Istanbul, Tyrkiet.