Involving Real Life Clients in Second Life

How Actors Develop, Define and Dwell in New Digital Communication Environments

    Publikation: Bidrag der ikke har en tekstformLyd og/eller billed produktion (digital)Forskning

    OriginalsprogEngelsk
    Publikationsdato14 okt. 2010
    PublikationsmedierStreaming
    StatusUdgivet - 14 okt. 2010

    Emneord

    • panel
    • ECREA
    • archtecture
    • vitual worlds
    • Second Life

    Citer dette

    @misc{310a5e13db324476bdfc0cbb6278329b,
    title = "Involving Real Life Clients in Second Life: How Actors Develop, Define and Dwell in New Digital Communication Environments",
    keywords = "panel, ECREA, archtecture, vitual worlds, Second Life",
    author = "Jensen, {Sisse Siggaard}",
    year = "2010",
    month = "10",
    day = "14",
    language = "English",

    }

    Involving Real Life Clients in Second Life : How Actors Develop, Define and Dwell in New Digital Communication Environments. Jensen, Sisse Siggaard (Producent). 2010.

    Publikation: Bidrag der ikke har en tekstformLyd og/eller billed produktion (digital)Forskning

    TY - ADVS

    T1 - Involving Real Life Clients in Second Life

    T2 - How Actors Develop, Define and Dwell in New Digital Communication Environments

    A2 - Jensen, Sisse Siggaard

    PY - 2010/10/14

    Y1 - 2010/10/14

    KW - panel

    KW - ECREA

    KW - archtecture

    KW - vitual worlds

    KW - Second Life

    M3 - Sound/Visual production (digital)

    ER -