Abstract
Writing graphics applications in Java using Swing can be quite a daunting experience which requires understanding of some large libraries, and fairly advanced aspects of Java. In these notes we will show that by using a small subset of the Swing package we can write a write range of graphics programs. To make this possible we have constructed three small classes that simplifies three of the more complex aspects of graphics programming: 2D-graphics, layout of components, and event-handling.
| Originalsprog | Engelsk |
|---|---|
| Udgivelsessted | Roskilde |
| Udgiver | Roskilde Universitet |
| Antal sider | 52 |
| Status | Udgivet - 2006 |
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