Innovation in practice, dialogue: Innovation Lab as Case Study

CarrieLynn D. Reinhard

    Publikation: Working paperForskning

    Abstract

    Presentation at the March 19, 2010 project meeting for the Virtual Worlds Research Group.  This presentation is the first report of research conducted in June, 2009, in how the Danish firm Innovation Lab makes sense of innovation as it relates to virtual world technologies.  The method used in this study was the focus group, modified using Dervin's Sense-Making Methodology.  This presentation focuses on how the members of Innovation Lab defined what is innovation, with discussion on whether or not having a unified definition within the organization makes the most sense.
    OriginalsprogEngelsk
    UdgiverRoskilde Universitet
    StatusUdgivet - 2010

    Projekter

    Sense-making strategier og innovation i virtuelle verdener - en kritisk analyse af nye markedsdynamikker og ledelse, kulturel innovation og videnskonstruktion

    Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.

    KINO, Det Strategiske Forskningsråd

    01/01/200701/07/2012

    Projekter: ProjektForskning

    Citer dette

    Reinhard, C. D. (2010). Innovation in practice, dialogue: Innovation Lab as Case Study. Roskilde Universitet.