Ghost Whisperer's Ghost in the Machine: An example of pop cultural representation of virtual worlds

CarrieLynn D. Reinhard

    Publikation: Working paperForskning

    Abstract

    Analysis of an episode of the CBS series "Ghost Whisperer" for how it depicts a) what is a virtual world and b) the tensions that are involved in discussing the uses and effects of a virtual world.  Discussion focuses on the overriding negative reception of virtual worlds in popular culture due to its positioning as an unknown

    OriginalsprogEngelsk
    StatusUdgivet - 2009

    Projekter

    Sense-making strategier og innovation i virtuelle verdener - en kritisk analyse af nye markedsdynamikker og ledelse, kulturel innovation og videnskonstruktion

    Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.

    KINO, Det Strategiske Forskningsråd

    01/01/200701/07/2012

    Projekter: ProjektForskning

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