Gaming for good

a case study of how a computer game can empower players to become social innovators

Publikation: Bog/antologi/afhandling/rapportPh.d.-afhandlingForskning

OriginalsprogEngelsk
Udgivelses stedRoskilde
ForlagRoskilde Universitet
Antal sider184
StatusUdgivet - 2016

Citer dette

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title = "Gaming for good: a case study of how a computer game can empower players to become social innovators",
author = "Mette Wichmand",
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Gaming for good : a case study of how a computer game can empower players to become social innovators. / Wichmand, Mette.

Roskilde : Roskilde Universitet, 2016. 184 s.

Publikation: Bog/antologi/afhandling/rapportPh.d.-afhandlingForskning

TY - BOOK

T1 - Gaming for good

T2 - a case study of how a computer game can empower players to become social innovators

AU - Wichmand, Mette

PY - 2016

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M3 - Ph.D. thesis

BT - Gaming for good

PB - Roskilde Universitet

CY - Roskilde

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