From computer based educational games to actions in everyday life?

Oluf Danielsen, Birgitte Ravn Olesen, Birgitte Holm Sørensen

    Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskning

    OriginalsprogEngelsk
    TitelLearning and narrativity in digital media
    RedaktørerOluf Danielsen, Janni Nielsen, Birgitte Holm Sørensen
    Udgivelses stedKøbenhavn
    ForlagSamfundslitteratur
    Publikationsdato2002
    Sider67-80
    StatusUdgivet - 2002

    Citer dette

    Danielsen, O., Olesen, B. R., & Holm Sørensen, B. (2002). From computer based educational games to actions in everyday life? I O. Danielsen, J. Nielsen, & B. H. Sørensen (red.), Learning and narrativity in digital media (s. 67-80). København: Samfundslitteratur.
    Danielsen, Oluf ; Olesen, Birgitte Ravn ; Holm Sørensen, Birgitte. / From computer based educational games to actions in everyday life?. Learning and narrativity in digital media. red. / Oluf Danielsen ; Janni Nielsen ; Birgitte Holm Sørensen. København : Samfundslitteratur, 2002. s. 67-80
    @inbook{dfffaaa052be11dba4bc000ea68e967b,
    title = "From computer based educational games to actions in everyday life?",
    author = "Oluf Danielsen and Olesen, {Birgitte Ravn} and {Holm S{\o}rensen}, Birgitte",
    year = "2002",
    language = "English",
    pages = "67--80",
    editor = "Oluf Danielsen and Janni Nielsen and S{\o}rensen, {Birgitte Holm}",
    booktitle = "Learning and narrativity in digital media",
    publisher = "Samfundslitteratur",

    }

    Danielsen, O, Olesen, BR & Holm Sørensen, B 2002, From computer based educational games to actions in everyday life? i O Danielsen, J Nielsen & BH Sørensen (red), Learning and narrativity in digital media. Samfundslitteratur, København, s. 67-80.

    From computer based educational games to actions in everyday life? / Danielsen, Oluf; Olesen, Birgitte Ravn; Holm Sørensen, Birgitte.

    Learning and narrativity in digital media. red. / Oluf Danielsen; Janni Nielsen; Birgitte Holm Sørensen. København : Samfundslitteratur, 2002. s. 67-80.

    Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskning

    TY - CHAP

    T1 - From computer based educational games to actions in everyday life?

    AU - Danielsen, Oluf

    AU - Olesen, Birgitte Ravn

    AU - Holm Sørensen, Birgitte

    PY - 2002

    Y1 - 2002

    M3 - Book chapter

    SP - 67

    EP - 80

    BT - Learning and narrativity in digital media

    A2 - Danielsen, Oluf

    A2 - Nielsen, Janni

    A2 - Sørensen, Birgitte Holm

    PB - Samfundslitteratur

    CY - København

    ER -

    Danielsen O, Olesen BR, Holm Sørensen B. From computer based educational games to actions in everyday life? I Danielsen O, Nielsen J, Sørensen BH, red., Learning and narrativity in digital media. København: Samfundslitteratur. 2002. s. 67-80