Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas

Sabine Madsen, Lene Nielsen

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Resumé

This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience – and which therefore generate many, new, and shared understandings and design ideas.
OriginalsprogEngelsk
TitelHuman Work Interaction Design : Usability in Social, Cultural and Organizational Contexts
RedaktørerDinesh Katre, Rikke Orngreen, Pradeep Yammiyavar, Torkil Clemmesen
Antal sider10
ForlagSpringer Science+Business Media
Publikationsdato2010
Sider57-66
ISBN (Trykt)978-3-642-11761-9
DOI
StatusUdgivet - 2010
BegivenhedSecond IFIP WG 13.6 Conference, HWID 2009 - Pune, Indien
Varighed: 7 okt. 20098 okt. 2009

Konference

KonferenceSecond IFIP WG 13.6 Conference, HWID 2009
LandIndien
ByPune
Periode07/10/200908/10/2009
NavnIFIP AICT - Advances in Information and Communication technology
Nummer316
ISSN1868-4238

Citer dette

Madsen, S., & Nielsen, L. (2010). Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas. I D. Katre, R. Orngreen, P. Yammiyavar, & T. Clemmesen (red.), Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts (s. 57-66). Springer Science+Business Media. IFIP AICT - Advances in Information and Communication technology, Nr. 316 https://doi.org/10.1007/978-3-642-11762-6
Madsen, Sabine ; Nielsen, Lene. / Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas. Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts. red. / Dinesh Katre ; Rikke Orngreen ; Pradeep Yammiyavar ; Torkil Clemmesen. Springer Science+Business Media, 2010. s. 57-66 (IFIP AICT - Advances in Information and Communication technology; Nr. 316).
@inproceedings{03e1f917d6154e7d8c497b90402a014f,
title = "Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas",
abstract = "This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience – and which therefore generate many, new, and shared understandings and design ideas.",
author = "Sabine Madsen and Lene Nielsen",
year = "2010",
doi = "10.1007/978-3-642-11762-6",
language = "English",
isbn = "978-3-642-11761-9",
pages = "57--66",
editor = "Dinesh Katre and Rikke Orngreen and Yammiyavar, {Pradeep } and Torkil Clemmesen",
booktitle = "Human Work Interaction Design",
publisher = "Springer Science+Business Media",
address = "Germany",

}

Madsen, S & Nielsen, L 2010, Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas. i D Katre, R Orngreen, P Yammiyavar & T Clemmesen (red), Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts. Springer Science+Business Media, IFIP AICT - Advances in Information and Communication technology, nr. 316, s. 57-66, Second IFIP WG 13.6 Conference, HWID 2009, Pune, Indien, 07/10/2009. https://doi.org/10.1007/978-3-642-11762-6

Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas. / Madsen, Sabine; Nielsen, Lene.

Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts. red. / Dinesh Katre; Rikke Orngreen; Pradeep Yammiyavar; Torkil Clemmesen. Springer Science+Business Media, 2010. s. 57-66 (IFIP AICT - Advances in Information and Communication technology; Nr. 316).

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

TY - GEN

T1 - Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas

AU - Madsen, Sabine

AU - Nielsen, Lene

PY - 2010

Y1 - 2010

N2 - This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience – and which therefore generate many, new, and shared understandings and design ideas.

AB - This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience – and which therefore generate many, new, and shared understandings and design ideas.

U2 - 10.1007/978-3-642-11762-6

DO - 10.1007/978-3-642-11762-6

M3 - Article in proceedings

SN - 978-3-642-11761-9

SP - 57

EP - 66

BT - Human Work Interaction Design

A2 - Katre, Dinesh

A2 - Orngreen, Rikke

A2 - Yammiyavar, Pradeep

A2 - Clemmesen, Torkil

PB - Springer Science+Business Media

ER -

Madsen S, Nielsen L. Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas. I Katre D, Orngreen R, Yammiyavar P, Clemmesen T, red., Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts. Springer Science+Business Media. 2010. s. 57-66. (IFIP AICT - Advances in Information and Communication technology; Nr. 316). https://doi.org/10.1007/978-3-642-11762-6