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Escape Game Chatbot: Co-designing Educational Games for Sustainability

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

The growing use of escape games in education has led to innovative digital tools that support learning and teaching. This paper introduces the Escape Game Chatbot, a ChatGPT-based tool that assists users in co-designing educational escape games through guided narrative planning, puzzle creation, and alignment with learning objectives focused on Sustainable Development Goals. The Escape Game Chatbot aims to lower design barriers for educators and game designers lacking expertise in this context. A formative evaluation with 15 university participants indicates positive impacts on design understanding, creativity support, and the likelihood of the Escape Game Chatbot's reuse.
OriginalsprogEngelsk
TitelGames and Learning Alliance
RedaktørerSander Bakkes, Francesco Bellotti, Pierpaolo Dondio, Manuel Ninaus, Vanissa Wannick, Antonio Bucchiarone
Antal sider6
UdgivelsesstedCham
ForlagSpringer
Publikationsdato2026
Sider363-368
ISBN (Trykt)978-3-032-11042-8
ISBN (Elektronisk)978-3-032-11043-5
DOI
StatusUdgivet - 2026
Begivenhed14th International Conference on Games and Learning Alliance - Utrecht, Holland
Varighed: 19 nov. 202521 nov. 2025
Konferencens nummer: 14

Konference

Konference14th International Conference on Games and Learning Alliance
Nummer14
Land/OmrådeHolland
ByUtrecht
Periode19/11/202521/11/2025
NavnLecture Notes in Computer Science
Nummer16307
ISSN0302-9743

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