Web 2.0 brought a participatory potential with it, prompting organisations to ask themselves how to design social media platforms that can engage external stakeholders in the organisation’s process of knowledge creation and innovation. This chapter presents an analysis of the data from a case study of such a platform, the World Bank’s online game Urgent Evoke, which has been designed with the pur- pose of engaging citizens in developing innovative solutions for sociopolitical problems like poverty. The analysis is based on Nonaka’s concept of Ba, which means “place” and is described as a platform for advancing the creation of knowledge. The analysis suggests that, in order to create a digital Ba, the design should not only facilitate the four characteristics of Ba that Nonaka has described –socializa- tion, externalization, combination, and internalization. The design should also allow multiple forms of participation, as well as recognise external stakeholders’ contributions to the process of knowledge creation and innovation.
|Bidragets oversatte titel||Er Urgent Evoke et Digitalt Ba?: Hvordan kan et spil skabe rum for videnskabelse|
|Titel||Online Collaboration and Communication in Contemporary Organizations|
|Status||Udgivet - 2018|
- Digital Games
- Knowledge Creation
- Urgent Evoke