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This paper discusses the use of digital art in international development, the thesis being that digital art can be used as kind of experience design. First some lesson learnt from a development project in Ghana is outlined and a general model for experience design is presented. From this a schema for working with meaningful experience design is suggested. Secondly, this is related to the use of digital art, which is described as observational tool in a global polycentric hypercomplex society. As such it would seem well suited for developmental and didactic purposes. The paper ends with the conclusion that using digital art as experience design for international development demands a concurrent and mature focus on meaning and intentionality, combined with a critical stance against idealism and a deep sense of ethics.
|Publikationsdato||8 aug. 2010|
|Status||Ikke-udgivet - 8 aug. 2010|