Abstract
How can a game design support the transfer of human resources from an in-game world to the physical world? A possible answer can be found in the in-depth case study of the World Bank's game Urgent Evoke presented in this chapter. Urgent Evoke is a game designed to empower players to become post-game social innovators, and this chapter shows how the winners' interaction with and sense-making of the game enabled a successful transfer to and implementation of their ideas in the physical world. The analysis is based on activity theory and leads to a discussion of how an understanding of the successful transfer strategies of the winners can inspire future game designs and strengthen the transfer process.
Originalsprog | Dansk |
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Titel | Persuasive Gaming |
Redaktører | Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten |
Antal sider | 17 |
Udgivelsessted | Amasterdam |
Forlag | Amsterdam University Press |
Publikationsdato | 23 mar. 2021 |
Sider | 201-218 |
Kapitel | 11 |
ISBN (Trykt) | 9789463728805 |
ISBN (Elektronisk) | 9789048543939 |
Status | Udgivet - 23 mar. 2021 |