Designing for Transfer

Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskningpeer review

Abstract

How can a game design support the transfer of human resources from an in-game world to the physical world? A possible answer can be found in the in-depth case study of the World Bank's game Urgent Evoke presented in this chapter. Urgent Evoke is a game designed to empower players to become post-game social innovators, and this chapter shows how the winners' interaction with and sense-making of the game enabled a successful transfer to and implementation of their ideas in the physical world. The analysis is based on activity theory and leads to a discussion of how an understanding of the successful transfer strategies of the winners can inspire future game designs and strengthen the transfer process.
OriginalsprogDansk
TitelPersuasive Gaming
RedaktørerTeresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Antal sider17
UdgivelsesstedAmasterdam
ForlagAmsterdam University Press
Publikationsdato23 mar. 2021
Sider201-218
Kapitel11
ISBN (Trykt)9789463728805
ISBN (Elektronisk)9789048543939
StatusUdgivet - 23 mar. 2021

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