Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions

Magnus Rotvit Perlt Hansen, Jonas Schjerlund, Josefine Gill Jensen

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

Virtual reality hardware, and software tools that support developing for virtual reality applications, are rapidly maturing. Specifically, room-scale virtual reality hardware that lets users walk around in virtual environments is becoming increasingly easier to purchase and adopt. With this follows a need for researching potential design theories for how to design and evaluate this class of systems. We contribute with a nascent design theory containing a high-level conceptual framework of dimensions and design principles of how to design room-scale virtual reality applications that create engaging user experiences. We identify meta-requirements from kernel theories from the human-computer interaction paradigm and evaluate two different VR artefacts and their applicability. Two central, higher level design principles are derived from the evaluation.
OriginalsprogEngelsk
TitelDesigning for a Digital and Globalized World : 13th International Conference, DESRIST 2018, Chennai, India, June 3–6, 2018, Proceedings
RedaktørerSamir Chatterjee, Kaushik Dutta, Rangaraja P. Sundarraj
Antal sider15
Udgivelses stedCham
ForlagSpringer
Publikationsdatojun. 2018
Sider3-17
ISBN (Trykt)978-3-319-91799-3
ISBN (Elektronisk)978-3-319-91800-6
DOI
StatusUdgivet - jun. 2018
Begivenhed13th International Conference on Design Science Research and Information Systems and Technology: Designing for a Digital and Globalized World - Chennari, Indien
Varighed: 3 jun. 20186 jun. 2018
Konferencens nummer: 13
https://www.springer.com/us/book/9783319917993

Konference

Konference13th International Conference on Design Science Research and Information Systems and Technology
Nummer13
LandIndien
ByChennari
Periode03/06/201806/06/2018
Internetadresse
NavnLecture Notes in Computer Science
Nummer10844
ISSN0302-9743

Emneord

  • Design Science Research
  • Virtual Reality
  • Design principles

Citer dette

Hansen, M. R. P., Schjerlund, J., & Jensen, J. G. (2018). Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions. I S. Chatterjee, K. Dutta, & R. P. Sundarraj (red.), Designing for a Digital and Globalized World: 13th International Conference, DESRIST 2018, Chennai, India, June 3–6, 2018, Proceedings (s. 3-17). Springer. Lecture Notes in Computer Science, Nr. 10844 https://doi.org/10.1007/978-3-319-91800-6_1