Abstract
Virtual reality hardware, and software tools that support developing for virtual reality applications, are rapidly maturing. Specifically, room-scale virtual reality hardware that lets users walk around in virtual environments is becoming increasingly easier to purchase and adopt. With this follows a need for researching potential design theories for how to design and evaluate this class of systems. We contribute with a nascent design theory containing a high-level conceptual framework of dimensions and design principles of how to design room-scale virtual reality applications that create engaging user experiences. We identify meta-requirements from kernel theories from the human-computer interaction paradigm and evaluate two different VR artefacts and their applicability. Two central, higher level design principles are derived from the evaluation.
Originalsprog | Engelsk |
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Titel | Designing for a Digital and Globalized World : 13th International Conference, DESRIST 2018, Chennai, India, June 3–6, 2018, Proceedings |
Redaktører | Samir Chatterjee, Kaushik Dutta, Rangaraja P. Sundarraj |
Antal sider | 15 |
Udgivelsessted | Cham |
Forlag | Springer |
Publikationsdato | jun. 2018 |
Sider | 3-17 |
ISBN (Trykt) | 978-3-319-91799-3 |
ISBN (Elektronisk) | 978-3-319-91800-6 |
DOI | |
Status | Udgivet - jun. 2018 |
Begivenhed | 13th International Conference on Design Science Research and Information Systems and Technology: Designing for a Digital and Globalized World - Chennari, Indien Varighed: 3 jun. 2018 → 6 jun. 2018 Konferencens nummer: 13 https://www.springer.com/us/book/9783319917993 |
Konference
Konference | 13th International Conference on Design Science Research and Information Systems and Technology |
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Nummer | 13 |
Land/Område | Indien |
By | Chennari |
Periode | 03/06/2018 → 06/06/2018 |
Internetadresse |
Navn | Lecture Notes in Computer Science |
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Nummer | 10844 |
ISSN | 0302-9743 |
Emneord
- Design Science Research
- Virtual Reality
- Design principles