Acting and Learning with Avatars:

Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game

    Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskning

    Resumé

    This chapter proposes the notion of virtual exploratories to denote a designing strategy for a virtual framing of activity that requires mutually coordinated action. The underlying assumption is that such framing may support the informal learning and reflective practices of actors, and especially so, if the framing is provoking and challenging. Some of the advanced virtual worlds may inspire the design of provoking and challenging exploratories, and especially the Massively Multi-User Online Role-Playing Games (MMORPG). A first step towards the conception of a strategy for reflective designing is currently pursued in an ongoing empirical research project on “Actors and Avatars Communicating in Virtual Worlds”. This chapter presents some of the preliminary findings from the ongoing research and the methodological approach is also briefly introduced, that is, the sense-making ontology and triangle (Dervin et al. 2003), the video-interaction analysis (Henderson & Jordan 1994), and the method of video-viewing (Jensen 2001, 2005). Also the two analytical concepts of intermediaries and mediators that come from the actor-network theory (Latour 2005) are introduced.
    OriginalsprogEngelsk
    TitelInformal Learning and Digital Media
    RedaktørerKirsten Drotner, Hans Siggard Jensen, Kim Christian Schrøder
    Antal sider24
    Udgivelses stedNewcastle
    ForlagCambridge Scholars Press
    Publikationsdato2008
    ISBN (Trykt)978-1-84718-551-8, 1-84718-551-7
    StatusUdgivet - 2008

    Citer dette

    Jensen, S. S. (2008). Acting and Learning with Avatars: Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game. I K. Drotner, H. Siggard Jensen, & K. C. Schrøder (red.), Informal Learning and Digital Media Newcastle: Cambridge Scholars Press.
    Jensen, Sisse Siggaard. / Acting and Learning with Avatars: Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game. Informal Learning and Digital Media. red. / Kirsten Drotner ; Hans Siggard Jensen ; Kim Christian Schrøder. Newcastle : Cambridge Scholars Press, 2008.
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    abstract = "This chapter proposes the notion of virtual exploratories to denote a designing strategy for a virtual framing of activity that requires mutually coordinated action. The underlying assumption is that such framing may support the informal learning and reflective practices of actors, and especially so, if the framing is provoking and challenging. Some of the advanced virtual worlds may inspire the design of provoking and challenging exploratories, and especially the Massively Multi-User Online Role-Playing Games (MMORPG). A first step towards the conception of a strategy for reflective designing is currently pursued in an ongoing empirical research project on “Actors and Avatars Communicating in Virtual Worlds”. This chapter presents some of the preliminary findings from the ongoing research and the methodological approach is also briefly introduced, that is, the sense-making ontology and triangle (Dervin et al. 2003), the video-interaction analysis (Henderson & Jordan 1994), and the method of video-viewing (Jensen 2001, 2005). Also the two analytical concepts of intermediaries and mediators that come from the actor-network theory (Latour 2005) are introduced.",
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    Jensen, SS 2008, Acting and Learning with Avatars: Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game. i K Drotner, H Siggard Jensen & KC Schrøder (red), Informal Learning and Digital Media. Cambridge Scholars Press, Newcastle.

    Acting and Learning with Avatars: Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game. / Jensen, Sisse Siggaard.

    Informal Learning and Digital Media. red. / Kirsten Drotner; Hans Siggard Jensen; Kim Christian Schrøder. Newcastle : Cambridge Scholars Press, 2008.

    Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskning

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    Jensen SS. Acting and Learning with Avatars: Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game. I Drotner K, Siggard Jensen H, Schrøder KC, red., Informal Learning and Digital Media. Newcastle: Cambridge Scholars Press. 2008