デザイン実験の場を構想するためのダイアログゲームの試作: - リビングラボ的視点の解釈とプレイフルな理解-

Mika Yasuoka, Takahito Kamihira, Miksaki Ooka

Publikation: KonferencebidragPaperForskningpeer review

Abstract

This paper discusses a case study in the development of a dialogue game for thinking about living labs as the environment of design experimentation, We developed a dialogue game kit to enable professionals and non-designers to communicate and discuss design. We conducted a user test to evaluate this game. Key Word : Living Lab, Visual Communication, Co-Design The test showed that the game process was easy to
understand and provided good design experiences. The experiment also indicates that the kit has a high potential to provide non-designers a playful way of understanding complex concepts with the help of indepth interaction and dialogue with other participants.
Bidragets oversatte titelA Dialogue Game for thinking about living labs as the environment of Design Experimentation: Interpretation of LivingLab's Perspective and Playful Learning
OriginalsprogJapansk
Publikationsdato2017
DOI
StatusUdgivet - 2017
Udgivet eksterntJa
Begivenhed64th Annual Conference of The Japanese Society for the Science of Design - , Japan
Varighed: 1 jan. 20171 jan. 2017
Konferencens nummer: 64

Konference

Konference64th Annual Conference of The Japanese Society for the Science of Design
Nummer64
Land/OmrådeJapan
Periode01/01/201701/01/2017

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