Aktivitet: Tale eller præsentation › Foredrag og mundtlige bidrag
Research into technology design is in a semi-buoyant state: in some respects it can be called a golden era where significant research and innovation is done, in other respects it can defined as a complete wild west. We show this using an example of a room scale virtual reality (VR) research project where design science research is used to infer design principles for practitioner design and evaluation. The high-level framework produced is used as an example of how room scale VR can be viewed as a class of technology characterized by consumer technology that spreads to the organisational sphere through the ease of purchasing and adopting. This is important because as technologies rapidly evolve, the application areas do as well. With a foundation of design principle genres, we aim to assist researchers understand how to produce design principles that can be better used for practitioners who push the limits of emergent technologies. A genre framework for design might just be what is needed to bring some civilization to a technological buoyant wild west.