Principles for Enabling Deep Secondary Design

Publikation: Forskning - peer reviewPaper

Bidragets oversatte titelPrincipper for igangsættelse af dyb secondary design
User-based redesign after implementation has been studied in many
contexts gone by many different names, such as appropriation of technology,
malleable design and secondary design. The phenomenon of redesigning content
has mainly revolved around technologies such as Facebook, Twitter, or
Wikipedia or portal-based technology with configuration abilities, with very little
focus on technologies where users can change both functionality, content
and the level of technology complexity. We coin this type of secondary design
deep secondary design. In this paper, we investigate how to enable deep secondary
design by analyzing two cases where secondary designers fundamentally
change functionality, content and technology complexity level. The first case
redesigns a decision model for agile development in an insurance company; the
second creates a contingency model for choosing project management tools and
techniques in a hospital. Our analysis of the two cases leads to the identification
of four principles of design implementation that primary designers can apply to
enable secondary design and four corresponding design implementation principles
that secondary designers themselves need to apply.
OriginalsprogEngelsk
Publikationsdatoaug. 2017
Antal sider16
StatusUdgivet - aug. 2017
Begivenhed - Halden, Norge

Konference

Konference8th Scandinavian Conference on Information Systems
Nummer8
LokationHøgskolen i Østfold
LandNorge
ByHalden
Periode06/08/201708/08/2017
Internetadresse

    Emneord

  • design science research, design principles, secondary design

ID: 60557777